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Metal Gear Solid V: Ground Zeroes Initial Release Date UPDATED

Metal Gear Solid V: Ground Zeroes Initial Release Date

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From Fox, two phantoms were born...

"Your favorite song... Nicola, Bart — immigrants, wrongly executed... But their deaths served equally a message to others: that ours is a society that murders the innocent. Do you, too, believe that your sacrifice will change the earth?"

Skull Confront

Metal Gear Solid V: Ground Zeroes is a stand up-lonely prologue to the Metal Gear Solid V experience. It was released for consoles on March eighteen, 2014 in N America, March 20 in Europe and Japan, and March 27 in Australia. The PC version was released worldwide on Steam on December xviii, 2014.

In 1975, legendary mercenary Serpent (a.k.a. Big Dominate) goes on a mission to excerpt quondam allies Paz Ortega Andrade and Ricardo "Chico" Valenciano Libre from a U.S. naval prison facility in Cuba. Paz in particular is Snake'due south merely lead on the whereabouts of "Nada", an American black ops grouping annotation founded past Ophidian's quondam C.O., Major Zero that targeted him during the Peace Walker Incident. Unfortunately, both were captured by Nothing's mysterious XOF unit, who cease interrogating the pair and depart shortly earlier Snake arrives.

Followed by Metal Gear Solid V: The Phantom Hurting, released a twelvemonth afterwards. Please annotation that there are marked spoilers for it in these pages.


Tropes present in Metallic Gear Solid V: Basis Zeroes:

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    #-M

  • 100% Completion: Your completion ratio is given every bit a percentage at the title screen. The main story mission makes up 10 percent with the rest beingness divided among the side ops, actress ops, and trials.
  • Action Prologue: To The Phantom Pain. Information technology isn't essential to play Ground Zeroes to savor The Phantom Hurting, but it serves to tease the main plot, allows players to get a experience for the darker tone, and every bit a refresher on the Big Dominate timeline.
  • Alternate Continuity: "Jamais Vu" is explicitly stated to accept taken place in a unlike universe than the main game, which is obvious when yous account for the sudden appearance of the Snatchers and the time-travelling cyborg.
  • Alternating Timeline: Discussed in the prologue description text for "Jamais Vu". It states that given the size of the universe it is not improbable to assume that whatsoever number of branching timelines could exist at the same time, making it then that whatever given reality could exist only as real as the other, simultaneously existing and non existing at the same time, existing in its own reality but not in that other reality.
  • And Your Advantage Is Clothes: Both Actress Ops feature their ain set of alternate skins that can just exist used in those missions. The "Deja Vu" mission allows players to control low-polygon renditions of Solid Serpent and the Cyborg Ninja from the first Metal Gear Solid in addition to the standard Snake, while "Jamais Vu" has players decision-making the cyborg version of Raiden from Metal Gear Rise in 1 of 3 available color schemes (default, White and Inferno).
  • Anti-Frustration Features:
    • If (and more probable when) your chopper is spotted by the Marines when ex-filtrating after a mission, it doesn't count every bit an Enemy Combat Alarm.
    • Reflex Mode and the respective differentiation between existence Discovered and an Enemy Combat Alert note neutralizing all guards who Discovered you during the slowdown prevents an Enemy Combat Warning, which is what's actually counted against one's score are meant equally one; although being Discovered with Reflex Mode enabled does forfeit a No Reflex bonus, that's still better for one'south score than the penalty from each Enemy Combat Alarm.
  • Art Evolution: Commented in both Extra Ops. When the thespian contacts Miller while observing the logo of a mainline Metallic Gear title, he volition state the number of pixels or polygons that Snake'southward sprite or model was fabricated of in that detail installment.
  • Artifact Championship: One of ii Metal Gear games that do not characteristic some iteration of the eponymous Humongous Mecha - the Shagohod from Snake Eater was actually a competitor with the Metal Gear project. ZEKE is mentioned in passing by Huey, but never really seen.
  • Artistic License – Armed services: Several examples, well-nigh notably knockoff woodland pattern the Marines wear (information technology's woodland pattern, simply with a coloration similar to that of modern-day AOR2) instead of the period appropriate ERDL pattern that was USMC issue from Vietnam to 1981 when the M81 BDU was issued, as well equally some of the Marines sporting rather... relaxed facial training. The enemies are interchangeably referred to as soldiers and Marines, sometimes within the same sentence. Too the use of "Repeat" over comms annotation "Repeat" is used to tell artillery to echo the burn mission. The correct term is "Say again?" , and when the Marine fireteams contact CP (Command Post) CP is the one who says "Out." (More correctly, the Marine patrol would say "Out" to signal that they were washed sending traffic.)
  • Back for the Dead: Paz, who dies earlier she can reveal crucial information on XOF and Cipher. The Phantom Pain also reveals that Chico died in the helicopter crash.
  • Purse of Spilling:
    • The nuke-armed Metal Gear ZEKE that MSF builds in Peace Walker is explained away past the U.Northward. inspection; MSF dumped ZEKE and their nuclear weapon underwater to securely hide them, which explains why Ophidian can't use nuclear leverage come The Phantom Pain.
    • Ophidian's loadout for the rescue mission is described as "the bare essentials" to minimise disruption, pregnant that he tin't use any of the flashier equipment that was available in Peace Walker.
    • Mother Base's destruction justifies why none of your gear from Peace Walker carries over. Not that it matters, since you lot eventually go to develop weapons and equipment that far surpass what the onetime Mother Base was capable of, anyway.
      • Subverted with the Carl Gustav Fulton. Information technology was eventually added to The Phantom Hurting in an update.
  • Big Bad: Skull Face, the commander of the mysterious paramilitary group XOF, which kidnapped Paz and Chico and destroys Mother Base at the terminate.
  • Big Damn Heroes: At the end of the main story mission, Snake'south chopper flies in to rescue Miller and the surviving MSF forces as Mother Base breaks autonomously.
  • Big "NO!": Ophidian and Chico do this when Paz jumps out of the helicopter.
  • Wearisome Even so Practical: By far the easiest way to S-Rank the "Destroy the Anti-Air Emplacements" mission is to A-Rank it first, then replay the mission with the provided rocket launcher, taking the emplacements out from the starting bespeak.
  • Bottomless Magazines:
    • Averted. As Snake continues firing at the XOF troops during their assault on Mother Base, his gun runs out of ammo, and he angrily tosses it down before grabbing Miller's manus.
    • Played with when Snake sits into the helicopter. The chopper has an space supply of ammo for any weapons Ophidian uses, and then weapons can be reloaded indefinitely. While Snake'south reserve ammo is non topped off, the player can notwithstanding exploit this for infinite tranquiliser pistol rounds (which are hard to come by compared to assault rifle rounds) by constantly calling for a chopper and reloading information technology.
  • Broad Strokes: The side ops in Basis Zeroes are set a few months before the chief mission, but they're "pseudo-historical recreations", implying they might take happened differently, and — about importantly — in another identify, than what is actually depicted in the game.
  • Call-Back:
    • In Chico's Record 1, after Chico is caught by a camp baby-sit, some clattering is heard, then a short clip from "Beloved Deterrence" note Paz's theme song and final boss theme of Peace Walker is heard playing before being shut off.
    • The eponymous graphic symbol from the Intel Operative Rescue mission is none other than Hideo, who had a Southward rank in Intel when recruited in Peace Walker.
    • The "Classified Intel Conquering" side-op is given to MSF by the U.S. Joint Chiefs of Staff. Ophidian has been acquainted with their unnamed chairman throughout the previous prequels, having met him during the honor anniversary at the stop of Snake Eater, and afterward when Snake contacted him via telephone to finish the retaliation against Peace Walker's fake nuke launches.
  • Telephone call-Forward: In the opening of the story mission, Miller repeats a line from Colonel Campbell in Metal Gear Solid.

    Miller: Excellent, Ophidian. Age hasn't slowed you lot down one flake.

    • In a side-mission, after rescuing Hideo Kojima, Snake puts on his glasses and Kojima asks "Snake, what took you so long?" note unless you S-ranked, in which case he says "Snake, that was perfect.", echoing a scene in Episode 1 of The Phantom Pain where Ophidian rescues Miller in Afghanistan (which was shown at the E3 2013 trailer at the time).
  • Catchphrase:

    Ophidian: Kept you waiting, huh?

  • Chekhov's Gun: The U.N. Inspection, which is a front for XOF'due south attack on Mother Base.
  • The Chessmaster: Skull Face's programme is to deliver a burdensome accident against MSF and pin the blame on Zippo, leading the 2 to destroy one some other.
  • Cliffhanger: The ending of Ground Zeroes. Paz explodes every bit she falls out of the helicopter Snake is in, causing it to spiral and collide with another helicopter. Cue a Fade to White, some data regarding the immediate backwash of the outcome, a timeline, a monologue by Skull Face, and the credits, along with a short preview of the next game. Completing side missions and obtaining the other tapes alleviate this a bit by establishing that Skull Face is rebelling confronting Cipher, and he interrogates Paz nigh the organization as well as its owner, Zero. This too ends on a cliff hanger of its own when Paz agrees, knowing that it can save Ophidian, and the scene cuts when she begins her caption.
  • Convenient Coma: Snake falls into a coma for nine years after massive concrete trauma, allowing for a convenient time skip from 1975 to 1984.
  • Collection Sidequest: Finding all nine XOF badges in the principal story mission unlocks the Deja Vu or Jamais Vu extra-op, depending on the version. There's also an accomplishment for collecting all 19 cassette tapes scattered throughout near of the seven missions.
  • Continuity Column: In the "Déjà Vu" actress op, there are tons of references to other games in the series, particularly the very starting time Metal Gear Solid.
    • The main objective is to "relive" scenes from MGS1 through sure set up pieces. Specifically: the Hind D, running out on the open helipad, the last escape scene, blowing upwards the tank with a grenade, looking at a surveillance camera, the Moai head, and Psycho Mantis' HIDEO blackout.
    • To complete the mission, the player must crawl under an open vent inside the assistants edifice. This is how Solid Snake infiltrates the Tank Hangar in MGS1.
    • Attempting to rescue the two hostages causes them to die in a manner similar to Kenneth Baker and Donald Anderson from MGS1. Coming together both will produce a small scene where FOXDIE attempts to disrupt the game but is shut out by the Trick Engine.
    • A rifle outfitted with a special flashlight allows players to erase the logos of previous games that are scattered throughout Campsite Omega. This only applies to the mainline Kojima-directed games (the original MSX2 games, the numbered Metallic Gear Solid entries and Peace Walker), while the spin-off titles (which include Portable Ops and Metal Gear Rise) are not affected.
    • Wearing the Solid Snake or Cyborg Ninja skin will turn every enemy into Genome Soldiers (particularly the arctic-clad variants from outdoor areas and VR training), likewise every bit the two POWs into Donald Anderson and Kenneth Bakery. The U.S. flag in the main building will also be replaced with a FOX HOUND logo.
    • Wearing the Ophidian/Ninja peel volition as well trigger a snow in Camp Omega, causing Miller to wonder whether it'due south really the SNOW 9 pollen. Snow 9 was used by the titular androids in Snatcher to hide their presence.
    • Information technology wouldn't be Metal Gear without this: During the brief FOXDIE freakout after finding both prisoners, the iDroid will recite the names of Myoken line train stations owned by Nose Railway. Just like Greyness Play a joke on did during his freakout/Genome slaughter.
  • Cutscene Boss: The sequence where Snake fights upon the called-for Mother Base unfortunately isn't playable.
  • Cutscene Power to the Max: During the fall of Mother Base, Snake shoots down a helicopter with a burst from his rifle. This is impossible to pull off in-game.
  • Damsel in Distress: The chief story mission opens with Snake attempting to rescue Paz, who survived the events of Peace Walker, from Military camp Omega in Republic of cuba so he can interrogate her about the Cipher system, every bit well as to rescue Chico, who went afterwards her.
  • Night Reprise: "Hither'southward to You lot" gains darker subtext when it plays over the credits, along with every time it appears in an audio file.
  • Déjà Vu: Basis Zeroes features a DLC episode named after the concept which is formed by a series of Call Backs to the original Metal Gear Solid, even allowing yous to play as the protagonist of that game.
  • Despair Event Horizon:
    • Poor Chico is well past this after suffering weeks of torture and giving in to an interrogation.
    • Miller crosses it in one case Mother Base is blown to smithereens. He even starts yelling at Paz, fifty-fifty when it'southward clear she has nothing to do with the attack and has been through intense trauma.
  • Developers' Foresight:
    • Shooting at your chopper will crusade Miller to chew you out over the radio saying, "That'southward non funny!"
    • When you rescue Chico and are told to place him downward on the ground earlier extracting him onto the chopper, he will requite you a cassette record with important clues to finding Paz. If you decide to extract Chico without checking on him, the same cassette tape will slide down the chopper door and land on the ground, causing Snake to obtain it anyway during the cutscene. This also counts every bit an instance of But Thou Must!.
    • Unremarkably, when you lot unlock Chico's cage,he panics and alerts the other prisoners. Nevertheless, if you extract the other prisoners earlier unlocking his cage, that scene is skipped.
    • If you lot've already unlocked the extra skins after the "Déjà Vu" mission and complete it once more, Miller will ask why yous continue to take the quiz even though you've already obtained the bonuses.
    • If you try to throw a grenade at an enemy chopper in the "Jamais Vu" mission, you will encounter the trajectory indicator of the grenade pushed down by...await for information technology...the downdraft of the rotor blades.
    • Every individual soldier in the naval base has a unlike callsign ("Delta-6, Delta-2," etc.) which will be consistent if the same soldier ever needs to study in twice.
  • Difficulty Level: Clearing each mission once will unlock a "Difficult Mode" version of said mission. "Hard Mode" levels have considerably smarter enemy AI that tin see you from further away, and you're usually left with fewer weapons to first out with on your initial run.
  • Discontinuity Nod: While searching for markings in the "Deja Vu" actress op, Miller will just acknowledge titles in the Metal Gear serial that were directed past Kojima himself. When viewing the marking for a non-Kojima game (i.e. Ghost Babel, Portable Ops), Miller will feign ignorance nearly it and won't bother to read the title out loud. Using the special light on these markings will have no effect on them, causing Miller to remark "looks similar that'south cypher special." This likewise applies to the "Jamais Vu" mission, where Miller will inexplicably diss Raiden's own game to his face.
  • Downer Get-go: The story mission ends with Female parent Base of operations demolished, MSF disbanded due to the casualties that they have sustained, XOF triumphant and having no apparent opposition to their goals, Snake mutilated and comatose for the better function of a decade. And that's all earlier The Phantom Pain begins properly.
  • Downloadable Content: The two Actress Ops in Ground Zeroes were initially platform-specific at launch: PlayStation players got the "Déjà Vu" mission, which is a large throwback to the first Metallic Gear Solid, while Xbox players got "Jamais Vu", which has Raiden fighting Snatchers. The missions were somewhen released on both consoles via the Version 1.02 patch released on May 2014 and both are available by default on the PC version.
  • Dropped a Bridge on Him: Chico dies off-screen after the helicopter crash, which simply gets a passing mention in The Phantom Pain.
  • Does This Remind You of Annihilation?:
    • Camp Omega is a very unsubtle reference to the United States' unofficial prison house facility located in Guantanamo Bay, as well as the horrid atmospheric condition and practices at the Abu Ghraib prison house in Iraq. Interestingly enough, information technology'due south never directly stated if Camp Omega is a part of Guantanamo Bay or if it'south a separate prison (though the latter is acknowledged as having existed within the Metal Gear universe).
    • The story mission as well has several unsubtle references to the Tanker chapter, made all the more than explicit by Word of God proverb that he sees Ground Zeroes as the Tanker to The Phantom Pain's Plant. Both missions are short but crammed with piffling details, taking place at night during a rainstorm; involve unusual objectives new to the series (First Person Snapshooter vs. Escort Mission with immobile escortees); both involve the U.South. Marine Corps doing something shady (although in GZ they're bodily Mooks); and both are Downer Beginnings where the mission goes horribly wrong and the player grapheme is knocked unconscious as the event of a vehicle crash. The main difference is that the protagonist switch from Vic Dominate to Venom is a lot less obvious than the switch from Solid Snake to Raiden.
  • Downer Ending: Serpent successfully airlifts Chico and Paz out of Camp Omega, and removes a bomb discovered inside Paz'southward abdomen. Withal, the "nuclear inspection" turns out to be an invasion by XOF, who leave Mother Base to sink into the depths of the body of water. Snake barely escapes with Miller, who loses his mind with grief. Equally he screams at a now awake Paz, she opens the helicopter doors and jumps out, earlier a 2d bomb within her trunk explodes. Snake'southward helicopter collides with another, and the screen fades to blackness.
  • Easter Egg: Ane involving Chico and Paz. It can be activated by obtaining the cassette tape from Chico, but not extracting him, instead rescuing Paz and laying her down next to him. Chico will lay down and cuddle together with Paz, whispering her proper noun and apologizing for giving into the torture while crying. Paz volition react to Chico's vocalization and start humming a vocal (either "Love Deterrence", "Sins of the Male parent", or the "Metal Gear Solid Main Theme") in an attempt to comfort him.
  • Escort Mission: Played with, in that Snake is on a rescue mission, so once he finds his targets he then needs to extract them safely from the operational zone. Unfortunately, neither of his primary targets nor the optional POWs he can rescue are in any condition to walk, and thus he has to carry them to an extraction point. While they are not attacked directly by whatever enemies, the fact that he must carry them the whole way makes sneaking and/or fighting to the extraction signal much more difficult because Snake is much more limited in what he can do while carrying someone. note Shooting limited to pistols merely, no CQC, no climbing, no crawling, etc.
  • Evil-Detecting Dog: Several dogs get-go barking at Skull Face and the other XOF soldiers when they first approach Camp Omega.
  • Foreshadowing:
    • During the opening cutscene to the Intel Operative Rescue Side Op, Snake will hold upwards a pair of rectangular eyeglasses. They're Kojima'due south famous spectacles. When Hideo makes his Creator Cameo at the terminate, he dons them after unmasking himself.
    • More subtly, Ground Zeroes itself provides quite a big clue to one of The Phantom Hurting'south biggest plot twists. Specifically, during the catastrophe sequence abrupt-eyed viewers will notice that when Paz explodes in front end of everyone, Big Dominate is explicitly non shown as having the iconic horn that "Venom Snake" would accept 9 years later. Guess who Venom Ophidian really is?
  • Gunship Rescue: Snake now has the ability to telephone call in a helicopter to pull him out of hot spots or provide air back up; and it'll play music of the player's choice every bit information technology flies in.
  • Heel–Face Door-Slam: While Big Boss was inactive, Zero tried to coffin the hatchet, actually helping to create Venom Snake to assistance his former friend.
  • Heroic Suicide: Paz jumps off out of the helicopter she's in seconds later on she reveals that there'south a second flop in her body. Unfortunately, her fall doesn't quite clear the radius of the helicopter, and the explosion ends up dissentious the vehicle anyhow.
  • Hope Spot: After the discomforting scene of the removing of the flop from Paz's breadbasket, Huey contacts Snake and tells him that everything's going swimmingly in terms of preparing Mother Base for the inspection. That tranquility doesn't last.
  • Hypocrite: Kaz'southward bleak, venomous rants about Paz during the infiltration will come across as this when Peace Walker reveals he was feeding information dorsum to Cipher himself and interim as a double agent, making him utterly hypocritical when he was doing information technology out of choice and Paz was forced to practise her work.
  • I Cannot Self-Terminate: Every bit Snake extracts Paz from the authoritative building, she weakly repeats "Kill me...kill me", having known about the two bombs planted inside of her.
  • I'll Pretend I Didn't Hear That: The Marines guarding Camp Omega take a lot of interest in the XOF Unit that has been residing at their base recently, commenting on their gear, logos, and even their weird commander Skull Confront. Merely in one case 2 guards tin can be heard talking about the nature of what the XOF Unit is, and ane of the Marines in question decides to cut the conversation brusque because he doesn't want to make it trouble and politely asks the other guard to stay quiet well-nigh it every bit well.
  • Interface Screw: Relatively pocket-sized, but later on encountering the 2 prisoners in the "Deja Vu", they'll each die of a heart attack and the FOXDIE virus infects the Fox Engine, causing the screen to turn very weird colors, as well as spitting out nonsense notifications. The problem fixes itself in a few seconds, yet.
  • Kansas City Shuffle: Snake discovers that XOF tricked him into evac'ing Paz while she has a bomb in her gut. Removing the flop and saving her, Paz wakes in time to explicate the get-go bomb was meant to be found, and so to distract Snake from the 2nd one.
  • Kick the Son of a Bitch: Snake'south enemies are members of the U.S. Marine Corps posted in what'southward a not-at-all-subtle ersatz Guantanamo Bay, where the prisoners they've captured are tortured across all reason. One look at what they've done to the prisoners' feet makes information technology a lot easier to swallow trading blows with these guys, and in fact, may encourage some to but barge in guns blazing, since there's no mode in hell this is legal or right.
  • Kill 'Em All: Operation Trojan Horse leaves no survivors in Female parent Base except for Primary Miller, Huey, and a couple of lucky soldiers. Luckily, Strangelove, Amanda, and Cécile were off-base during the set on. Strangelove all the same dies before the next game anyways, murdered by Huey for taking Hal away from him.

    L-Z

  • Last Solar day to Live: A doctor notes that Paz will but live for another 24 hours at most, which is how long the bomb in her gut (and the second bomb in an unspecified location) volition still function.
  • Laughing Mad: When you rescue her, Paz will occasionally be subject field to fits of nervous Mirthless Laughter. Considering the torture she'south been through, it's non unjustified.
  • Legacy Character: Invoked in both Actress Ops. Miller treats Solid Ophidian and Naked Ophidian interchangeably when giving out factoids about their sprite/graphic symbol model in each game. This is also office of the reason why Large Boss notwithstanding goes primarily by his old Snake codename in Basis Zeroes every bit it is his last advent as a playable character in the serial earlier the protagonist switch to Venom Snake in The Phantom Pain.
  • Lighter and Softer: Déjà Vu is surprisingly this compared to the rest of the game. Peculiarly Kaz every bit he appears to exist having fun during the entirety of the mission.
  • Limited Loadout: Snake can deport one sidearm, one rifle grip gun and one large gun.
  • Lost in Translation: Later the player erases every marking in either Extra Op, they will receive a call from Kojima thanking them for supporting the series. This is a throwback to the Japanese version of Metal Gear Solid, where Kojima will give a similar congratulatory message if Psycho Mantis detects save data from Snatcher and Policenauts in the thespian's retention carte du jour. Since the PlayStation versions of Snatcher and Policenauts were never localized, the message was not included in the English version of Metal Gear Solid, making Kojima'due south congratulatory telephone call in Ground Zeroes seem a chip random to overseas players. Although, it would chop-chop become a retroactive Tear Jerker.
  • Meatgrinder Surgery: After rescuing Paz, Snake and a medic discover that she has a flop planted in her abdomen and have no selection only to remove it without anaesthetic, while Paz is fully conscious and screaming her bloody head off in agony.
  • The Mole: Huey is strongly implied to have been 1, which would explain why Ocelot tortures him in The Phantom Pain.
  • Mundangerous: Every bit there is no swimming mechanic falling into water from a tiny cliff face will make Snake sink into the water like he had boulders attached to his feet. Run across Super Drowning Skills in a higher place.
  • Mutilation Interrogation: The extent of prisoner torture is credible when Snake tries to evac Chico, only to see XOF has put metal bolts in his achilles tendons so standing is agony. Done tenfold on Paz, who is tortured into giving up info on Cipher, and is rewarded with two bombs in her torso.
  • Mythology Gag:
    • The opening scene of Footing Zeroes has Snake removing his infrared goggles while facing towards the camera, recreating the title screen/promotional fine art of the original Metal Gear Solid.
    • Also, the mission starts with Snake climbing a cliff at nighttime, just like Solid Snake does in Metal Gear two.
    • The opening sequence of the Jamais Vu mission, where Raiden shows upwards to kill Snatchers infiltrating Cuba, mentions that the snatchers began showing up after a Russian jet crashed nearby. Snatchers were Russian in origin in their original game. The mission takes place at night because the Snatchers' artificial skin, which degrades rapidly in sunlight, forces them to operate in the nighttime in the original game (a major plot point was nearly this distinction). Also, afterwards seeing a few of them, a snippet of a song from the MSX2 version plays, but those outside Japan are unlikely to recognize information technology unless they've played either a Fan Translation of it or the extremely rare Sega CD localization. The only significant difference is that they use the weapons of their victims, rather than the laser cannons from their mouths.
    • The Snatchers burn a bright blueish when killed, just liked slain FROG/Haven Troopers did. In the original game, Snatchers often self-destructed after they were neutralized to forestall their bodies from being studied.
    • Like several other Metal Gear games of late, Snake's entering line is "Kept y'all waiting, huh?"
      • Likewise, historic period hasn't slowed Snake downwardly one bit.
    • A very subtle one. Players may notice at least ii rats who will lead Snake all the way to Paz. This is a callback to Metal Gear Solid when Master Miller advises Serpent to follow some rats.
    • Snake tin can climb within the beds of trucks, tucking himself away until a driver comes by to drive the truck and bypass security checkpoints, much equally in the original Metal Gear. Farther, the beds of trucks may contain weapons, like the one where Ophidian picks upwards his Mk.23 SOCOM pistol for the first time in Metal Gear Solid.
  • Necessary Drawback:
    • When calling for an extraction chopper, yous accept several possible places to call for 1. Typically, a far-away LZ that is unguarded by the enemy, or a hot LZ right in the middle of the base of operations that's sure to piss off the locals and stands a good gamble of getting blown upward.
    • The iDroid can brandish a map with every soldier yous've marked on it, and even your "last known position" and so you tin can tell where you can probably safely sneak away from after an alarm, simply doing this forces you to look at the map and not at the soldiers, because the activity doesn't freeze. Attaching a tablet or phone to the game lets y'all meet the map on your tablet instead, but that besides has a downside, since you need to look at information technology instead of the screen. Either way, you'll be distracted from the danger.
  • Nice Job Breaking Information technology, Hero:
    • Huey was the one that called for the U.Due north. inspection in the first place, thinking it would bring greater publicity to MSF. As the tapes imply, and The Phantom Pain outright reveals, Huey was working for Naught, subverting the "good intentions".
    • Chico going off on his own to effort and rescue Paz, simply to go captured himself and forcing Serpent to leave Female parent Base of operations ahead of the UN inspection to rescue them both, since Chico knows about Metal Gear ZEKE. Though, because that the inspection was a front for an assault by XOF, this might take been a good matter. Although because Large Dominate has fought more behemothic mechs on foot than even his son past at present, he probably would have been able to handle it.
  • Nintendo Hard:
    • The Difficult difficulty is noticeably a lot more difficult than Normal. Enemies are able to spot you much more speedily, yous get-go with less equipment, can take less damage and the requirements for an S rank are a lot more stringent.
    • Extracting enemies and prisoners is a lot harder than in Peace Walker and The Phantom Pain. You have to summon your chopper to exfiltrate any prisoner and enemy rather than using the Fulton balloon to add any men to The Phantom Hurting.
  • No-Gear Level: "Déjà Vu", much like the game it homages, has Snake start with no weapons, having to utilize whatever he can find. On subsequent playthroughs, Snake will accept access to unlocked equipment.
  • Nostalgia Level: The "Déjà Vu" extra op involves Snake recreating scenes from MGS1 in Camp Omega. Reaching the goal after recreating all the scenes volition unlock a quiz in which Miller will test the player's MGS1 knowledge. Answer all the questions correctly and the MGS1 version of Solid Snake will be unlocked as a playable graphic symbol for the mission. Clear the quiz again on Hard and a Cyborg Ninja outfit will go available equally well.
  • Oh, Crap!: Snake's reaction to learning that there's a flop inside Paz, realizing that he was fix upwards from the beginning.
  • On-Site Procurement: Zigzagged in Normal Style, which starts every mission with a WU Silent Pistol and an AM MRS-4 Rifle. In that location are several weapons beyond your starters, though, which can only be mooched off Marines or found in warehouses. Played straight in Hard Mode, which starts you with nada except a Wu Silent pistol with just 2 magazines, grenades, empty magazines, and Night Vision Goggles, unless you have weapons already unlocked from a past run.
  • OOC Is Serious Business: At the cease of the game, the ordinarily calm, collected Miller is absolutely furious at MSF beingness destroyed and tries to strangle Paz with his bare hands .
  • Pre-Gild Bonus:
    • Or rather, a bonus for buying 1 of the first editions of Ground Zeroes. In any case, it allows you to transfer information from that game to The Phantom Pain - fifty-fifty beyond consoles (provided both consoles are exclusively Sony-related or Microsoft-related). annotation It'south possible to go up to 20 recruits for The Phantom Pain past extracting all POWs in the chief story and side ops, also as enemy soldiers of interest such as Glaz and Palitz in the "Eliminate the Renegade Threat" mission, as well as the hush-hush agent and the baldheaded marine in "Classified Intel Conquering".
    • In Europe, pre-ordering the PS3 version of the game would get y'all a complimentary digital copy of Peace Walker HD Edition as well.
    • In Japan, depending on where y'all preordered from, you could acquire a special item (a gun, a box, or a staff member) to transfer forward into Phantom Pain.
    • Customers who preordered The Phantom Pain on Steam got a gratuitous copy of Footing Zeroes and exclusive Mother Base of operations personnel.
  • Production Foreshadowing: The two extra ops feature one optional chore involving the erasure of the logos for every mainline Metal Gear games directed by Kojima and the other involves restoring the logos of Kojima Productions and Kojima Productions LA using certain spotlights. These were allusions to the inner turmoils that Kojima Productions were dealing with at the fourth dimension that led to the dissolution of Kojima Productions the post-obit year along with Hideo Kojima's ousting from Konami. Consequently, Konami removed all traces of the Kojima Productions logo, forth with "A Hideo Kojima Game" tagline, from the finalized packaging of The Phantom Pain, while Kojima Productions LA was rebranded Konami Los Angeles Studios earlier it was eventually dissolved too.
  • Dial-Clock Villain: The marines guarding Camp Omega talk more or less like normal people doing their chore, which makes their indifference to the horrible torture all the more chilling.
  • Put on a Bus: Strangelove, Cécile, and Amanda are all mentioned to have gone their separate ways from MSF presently before the main story mission. Thankfully, this ensures their safety following the assail on Female parent Base.
  • Rape as Drama: Paz is sexually abused by Skull Face in front of Chico. He then has Chico do it with Paz.
  • Recycled Soundtrack:
    • The "Déjà Vu" mission recycles several tunes from the original Metal Gear Solid, while remixing the "Encounter" theme for the alert condition. "Jamais Vu" reuses background music from Snatcher and Metal Gear Rising.
    • Remixes of the two standout songs from Peace Walker (the principal theme and "Heavens Divide") announced from the go get with other tracks available past discovering tapes, ranging from a remix of the original Metallic Gear Solid "Encounter" theme to the obligatory 8-bit rendition of "Theme of Tara" from the original Metal Gear.
  • Respawning Enemies: If you endeavour to slay all the Marines in the area during a Combat Stage, more will show up to replace them until yous get out of their sight.
  • Roaring Binge of Revenge: Defied - Snake is virtually to take out the invading soldiers at Mother Base after rescuing Miller, but Miller tells him non to. He agrees for the time being and gets dorsum into the chopper.
  • Running Gag: The famous Moai heads are back, and yous can observe them while flying around in Intel Operative Rescue. Difficult Mode even has a trial to complete for shooting them all.
  • Sacrificial Lion: Paz dies in Ground Zeroes unexpectedly, and Snake's failure to save her is something that haunts him.
  • Save Scumming: Discouraged by the scoring organisation note You are deducted 300 points every time you restart from an Autosave checkpoint simply still possible. If you lot play your cards right, you tin take advantage of this and still earn an South-Rank.
  • Schmuck Bait: Minor example. If you detect the "Classified Intel Data" cassette record, the description reads "Do non utilize in music players". As Snake uses a Walkman, the but affair you can play it in is a music histrion. Doing so results in seven seconds of high-pitched wails and static to play. Not terribly harmful, but useless. The intel is actually a spectrogram that displays a movie of a muzzle, much like the one Chico was held in.
  • Scoring Points: Each mission is ranked using a points system like to the VR Missions in Metallic Gear Solid 2. Your rank (Due east, D, C, B, A or S) is based on how many points you score during the mission, with time having a heavy point weight ratio, simply also bookkeeping for enemies killed, how often you were spotted, whether y'all triggered Reflex mode, how many prisoners you lot rescued and how often yous restarted from checkpoints.
  • Semper Fi: Members of "Marine CP" guard Military camp Omega.
  • Shoot the Shaggy Dog: What drives Ophidian in Footing Zeroes is the fact that Chico and Paz have crucial information on MSF's enemies. The game ends with Paz exploding, and during Phantom Pain its revealed that Chico did not survive the helicopter crash. Ophidian and Miller survive, although the old is placed in a coma. And the MSF that both were trying so hard to protect ends up destroyed and disbanded.
  • Shout-Out: Snake'southward rainy cliff face climb in the opening of Ground Zeroes is based on a scene in The Guns of Navarone. Kojima previously cited the film every bit an influence.
  • Soundtrack Noise: Both "Here'due south to Y'all" and "Honey Deterrence" appear several times in various audio files, and every situation the songs are used in are extremely grim. The latter plays when Serpent rescues Paz from Camp Omega. The old, which eulogizes the execution of two innocent men, is hauntingly turned into a spooky boxing march when information technology plays over a group of soldiers gearing upwardly and going off to sneak attack Mother Base of operations and indiscriminately slaughter MSF.
  • Super Drowning Skills: As there is no swimming mechanic in this game trying to go into the water surrounding the base of operations volition kill Ophidian instantly. Snake drowning from landing in the water would make sense if he were to bound from one of the higher cliff faces — not so much with the cliff faces that are elevated a very small distance above the water. Justified in the long run for one simple reason — at that place's nothing actually worth exploring in the surrounding shore line, your objective is in Army camp Omega.
  • A Taste of Power: Downplayed. The nighttime vision goggles have space battery life and the WU Silent Pistol comes with an unbreakable suppressor in Ground Zeroes, two things that require evolution in The Phantom Pain (the WU Silent Pistol doesn't get an unbreakable suppressor until information technology reaches Grade 5). Snake's MRS-4 carbine comes with a breakable suppressor and flashlight, which will demand to be developed later on on besides.
  • Tech Demo Game: For the Play tricks Engine - or at least information technology was initially presented every bit such.
  • Time Travel: Explanation behind Raiden's appearance in the "Jamais Vu" mission, being thrust effectually 40-plus years into the past. Notably, he works alongside Big Dominate and his plight is not Played for Laughs different in Metal Gear Raiden: Ophidian Eraser... or rather, not nearly as much equally it was back then.
  • Thousand-Yard Stare: In the GDC 2013 trailer there is a scene where Snake is riding around in a helicopter as he stares off distantly into the horizon, his face up characterized by a blood splattered brow and a hollow expression. Given the wounds on his confront this is in the aftermath of Paz's death via time bomb and the subsequent helicopter crash he went through as a effect giving him good reason to be then upset.
  • Torture Ever Works: Skull Face up tortured Chico to get information out of him. It didn't take long for the poor kid to break under the pressure and talk.
  • Trojan Equus caballus: The mission spearheaded by XOF and Nix is called "Performance Trojan Equus caballus" for a reason. Specifically, the plan is to lure Serpent out into Military camp Omega to rescue Chico and Paz while XOF, disguised as UN inspectors, infiltrate and destroy Mother Base of operations. It succeeds.
  • Unexpected Shmup Level: When exfiltrating by chopper, each mission ends with a brief runway-shooting segment. Rescue The Intel Operative is almost entirely a rail shooter past itself.
  • Unexpected Gameplay Change: Jamais Vu is much faster-paced with less emphasis on stealth...unless you're going for an Due south rank.
  • Unstoppable Rage: At the end of Ground Zeroes, every bit Mother Base of operations burns to the ground and his loyal soldiers die one by ane, Ophidian roars dorsum into the losing battle just to kill a few more XOF grunts. This from a soldier who nearly never loses his composure. If this is any indication how far he's willing to go for revenge in The Phantom Pain... it might exist best to just offset running for comprehend now.
  • Video Game Caring Potential: You lot're highly encouraged to become out of your way to rescue various prisoners located throughout the map. Extracting them gives you a massive point bonus, and you usually have to do to this to go an S ranking. These prisoners will later on join your forces in The Phantom Hurting.
  • Video Game Tutorial: Co-ordinate to Word of God, Ground Zeroes itself is 1 massive tutorial to assistance hardcore fans go used to the new Wide-Open up Sandbox stealth mechanics.
  • Wham Line: When Paz wakes up after the escape from Female parent Base, she drops a bombshell on Snake:

    Paz: The bomb, there'southward...

    Ophidian: It'south all right, we got it out.

    Paz: At that place's another... In my...

  • What Happened to the Mouse?: Huey is mysteriously missing during the attack on Female parent Base, and nobody addresses his disappearance in the ending. Withal, the trailers for The Phantom Pain spoil the fact that he is alive and well, equally he would have to be for continuity purposes. If you listen to the cassettes yous soon find a edifice mountain of bear witness pointing to Huey as the crusade of the attack, it and then becomes prophylactic to presume he escaped safely with the enemy which is confirmed in TPP.
  • What Measure out Is a Non-Homo?: In "Jamais Vu", Raiden is required to kill Snatchers in order to complete his mission. They don't count equally kills in the final results screen.
  • Whole Episode Flashback: The side ops unlocked later beating the principal story of Ground Zeroes could be considered this. With the exception of the conspicuously non-canon Actress Ops, each is a "pseudo historical recreation" of one of Serpent'south repeated infiltrations of the U.S. Naval Prison Facility in Cuba between the Peace Walker and Basis Zeroes Incidents. They detail MSF'due south discovery of Cipher's involvement in the camp and their initial investigations of the mysterious XOF unit of measurement prior to the main story.
  • Why Am I Ticking?: After Snake rescues Paz, he finds that there's a bomb stitched inside her. With no clear indication of when the bomb is going to go off, Ophidian orders his soldiers to extract the bomb from her stomach without anesthetic. Unfortunately, that wasn't the merely bomb.
  • Word Salad Championship: The term "Ground Zeroes" is never used in the game, and even if it's subtle foreshadowing to the destruction of Mother Base, it's still a singular term; at that place don't seem to be any other "Footing Zeroes" aside from that 1.
    • Until y'all discover information technology's also ground zero for the "expiry" of MSF'southward top solider, the Medic, and his rebirth as Venom Ophidian, the Patriots' (namely Zippo, Ocelot and Big Dominate) first memetic clone of Large Boss, making information technology likewise ground zero for the eventual cosmos of Raiden as the exam subject of the S3 Plan and ground zero for Large Boss's return to FOXHOUND to eventually railroad train Solid Snake
  • You lot Are Too Late: By the time Serpent catches wind of XOF'due south plan to destroy Mother Base, the attack has already begun. Also, he ends up realizing too late that Paz had a 2d bomb inside of her.
  • Y'all Tin can't Get Dwelling Over again: Female parent Base, Serpent's offshore enquiry station home during Peace Walker, is destroyed in the game's prologue by XOF.
  • Younger Than They Look: At the start of the story mission, Snake appears to have gray pilus thanks to the new lighting engine.


Alternative Title(s): Metal Gear Solid Ground Zeroes, Ground Zeroes, Metal Gear Solid v Ground Zeroes

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Metal Gear Solid V: Ground Zeroes Initial Release Date UPDATED

Posted by: barbarahervelp1962.blogspot.com

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